One of the components of the Sirenomelia film project that really stood out to me was the way each section of audio helps to mentally transport the viewer into desolate landscapes displayed on screen. The first 15 seconds of the project are filled with white noise as the word ‘Nowness’ appears on a simple white background. The lack of sound feels strange and a bit jarring because of the lack of auditory input. This absence helps to center the viewers focus before the sound abruptly starts on the 16th second. The sound that begins to play is eerie and unsettling which adds to the desolate and isolating feeling that the vast snow covered island imparts on the viewer. The project states that the sounds being recorded come from quasars that come from a Norwegian Observatory. Quasars are not found within the deep ocean but are still found within another desolate and unsettling landscape, outer space. The sound feels almost otherworldly and inhuman, as if the audience is not supposed to hear it. This specific sound lasts for more than a minute before it reaches a crescendo that sounds like a far off cry being distorted, increasing the feeling of unease within the viewer. At around the two minute mark, you can slowly hear the sound of water rippling on the surface emerge from beneath the mechanical/unnatural sound before the sound of the water gets overpowered again. In less than 30 seconds, this distortion continues and it sounds like a human voice is being projected to the viewer rather than the sound of the quasar. Although the noise sounds vaguely human, it’s difficult to discern if there are any words being spoken at all or if it’s a trick being played by the viewers brain.
Great close listening. You are paying attention to the sonic element of the film, which is an important aspect of the work and its meaning. Eager to talk more in class tomorrow!